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- Embracing LGBTQ+ History Month: 3 Ways to Join the Celebration
Guess what? It's that time of the year again: LGBTQ+ History Month! If you're like me, a proud gay man, then you're probably doing a little happy dance right now. And if you're not dancing, start! Because this month is all about celebrating our vibrant, rainbow-filled history. But if you're sitting there thinking, "Cool, what now?" – I gotchu covered! What is LGBTQ+ History Month? LGBTQ History Month is all about celebrating and recognizing the contributions, struggles, and amazing moments of the LGBTQ community throughout history. It's our time to shine! Three Ways to Celebrate: 1. Movie Marathon Time! binge-watch some iconic LGBTQ+ films or shows! 2. Rainbow! Get artsy and crafty. Paint a mural, make a tie-dye shirt, or just bake a rainbow cake. Go on Pinterest there are SOOO many ideas hahah 3. Local LGBTQ Spots! Dive deep into your local scene. Visit LGBTQ+ historical spots, landmarks, or even that bar down the street that's been a safe space for decades. I'm from NJ I LOVE going to places like Asbury Park during this time! There you have it! So, this month do something to celebrate and also educate!
- The Ultimate BARA JAM 2022 Game Recommendation List
Excited for BARA Jam 2023 over on itch.io? I played through a few of BARA Jam 2022’s games to prep for BARA Jam 2023 and I’m here to give a few reviews. Join me in a labyrinth of muscle, love, and all things delightfully explicit from BARA JAM 2022. Just a fair warning—this list is as NSFW as they come. By Your Hands If you thought you were just gonna "experience college life," you're dead wrong. This visual novel puts you in the shoes of a young adult navigating friendships, mysteries, and—brace yourself—murder. Why You Should Play: • In-depth plot • Unique sexual positions for love interests • Monthly updates • Mysterious undertones, with a sprinkle of murder Tranquility Sunny Get Away If you're craving something casual, maybe something you could finish while sipping rosé at a beach house, then you've found your match. This game is relaxing yet tingling, with multiple endings that'll keep you clicking. And let's not ignore the sprite dress-up feature—adorbs! Why You Should Play: • Laid-back, casual gameplay • A beachy setting • Multiple endings to explore Lost Parts Archive Oh, this one is for the brooding souls. Dive into the experience of an archive just trying to do its job. It's mysterious, it's suggestive. Why You Should Play: • Intense, dark themes • NSFW content is your choice (kinda like a choose-your-own-adventure of lewdness) • A focus on the gay male experience Fall or Love If the Archdemon wasn't sexy enough for you, don't worry—this game's got all sorts of hunks. It's like a smorgasbord of muscle and magic, and it's up to you to navigate this dangerous yet sexy quest. What are you gonna do, fall or love? Why You Should Play: • Diverse cast of characters • Fantasy setting (Wizards and warriors, anyone?) • Concept of godly influence on relationships My Incubi Harem Can I get a 'hell yes'? You've got a harem of beautiful men, all vying for your affection, they're as diverse as they are hot. Prepare to be spoiled for choice! Why You Should Play: • Harem setting (because why settle for one?) • Intriguing plot • Diverse range of characters Ruins; an acolytes of the Chrystal Story I mean, who could resist a large orc tagging along on a mystical journey? This game gives you trust issues, but in the best way possible. Deep into the forest, you go! Why You Should Play: • Explicit gay themes (Orcs included!) • Deep and immersive world • Multiple endings SOMEONE IS ALREADY MUTATED The guessing game element of this makes it ridiculously fun. Not to mention the thrill of figuring out who among the three muscular hunks is, you know, mutated. Call it kinky, call it horror; it's all delicious. Why You Should Play: • Erotic horror (Think sexy X-Files) • Multiple paths to explore Asteria Stories: Entrapment Prepare yourself for fetish content as Astra The BladeMaster navigates his twisted journey. It's a prototype, so don't get too attached. Or do, I'm not judging. Why You Should Play: • Fetish content • High fantasy elements • Prototype thrill Marble House: Remembrance For those who are a little bit Clue and a little bit Cluedo, the murder mystery aspect of this visual novel is tantalizing. Help Lucas recover his lost memories, and maybe find more than just clues? Why You Should Play: • Memory mini-game • Murder mystery plot • Luxurious spa setting Each game on this list offers plenty of rippling muscles and heart-throbbing moments. From the suspenseful atmosphere of a murder mystery to the spellbinding allure of magical realms, there's something for everyone in the broad, beefy spectrum of Bara. So go ahead, pick your poison. Will you venture into dark forests with orcs or remain tangled in the sheets with incubi? Maybe you're more the spa-day-murder-mystery type? Happy playing, and may your fantasies become your realities. Ugh, that was cheesy, wasn't it? No regrets!
- BARA JAM 2023: Get ready for Bara Galore
BARA JAM is back! Keep your shirts on—or not, I won't judge. BARA JAM is in its fifth year, and it's not just a frivolous event. It's a legitimate and important space for exploring gay narratives through game development. Two whole months where your creativity can—responsibly, of course—run wild. Bara 101: Bara vs Yaoi "Bara" isn't just a buzzword—it's a whole genre born in Japan that emphasizes gay love. But please, don't make the rookie mistake of equating it with Yaoi. Yaoi caters to a different crowd and leans toward the pretty-boy aesthetic. Our team crafted an entire analysis on Yaoi’s target market for public research. Bara, on the other hand, showcases masculinity in its robust forms—think body hair, think muscles, think bear-like builds. In essence, it's a subgenre specifically focused on a gay male audience, embracing the many flavors of masculinity that Yaoi often sidesteps. Alright, time for some ground rules for BARA JAM. Don't roll your eyes; this is the serious bit. • Queer or Bust: Your game should zoom in on queer male experiences or relationships. We're talking about representation across the gay board. • The Essence of Bara: Your game should have at least one main character who's as Bara as they come. If I don't see some comfortable masculinity, I'm going to have words. • The Timing: The game should primarily be developed between October 1 and November 30. No recycling last year's rejects, okay? • Inclusivity: You can be edgy, but anything hateful is out. Keep it respectful. • NSFW: If it's hot, make sure you flag it as such. Don't say I didn't warn you. • Cross-Posting: Feel free to submit your game elsewhere, as long as it fits the BARA JAM bill. • Submission Removal: The hosts hold the royal scepter here and can remove entries that don't fit the Bara essence. No, there's no trophy, no cash prize, and certainly no parade in your honor. But you do contribute to an underrepresented genre, and that's not just fabulous—it's crucial. If you're looking to join forces with other Bara creators or just need some advice, the Bara Jam Discord community is where you'll want to be. And hey, you can also follow Bara Jam updates on Twitter, because who doesn't love a good tweet? So there you have it: BARA JAM is not merely a game jam—it's a cultural touchstone, a chance to expand the Bara narrative, and of course to appreciate gay, muscular storytelling. Now go on, make some Bara magic happen!
- WitPOP Indie Game Studio: The Masterminds Turning BL into Pure Magic!
We had the pleasure of interviewing WitPOP all about their work! 1. Tell us a little about yourself and work? I'm Red Chan, I run WitPOP to make fun and light-hearted stories. Most of our games deal with relationship dynamics, whether it be romantic or platonic and explore LGBTQIA+ themes. 2.Tell us about some of your BL games? Our first original BL game was made as a joke—a parody of many classic otome, shojo, and harem tropes. It's aptly titled 'I'm a love interest in my childhood friend's reverse harem!!! As you can probably deduce from the title, you play as one of the male love interests in the game, and are given the option to romance the other male love interests instead of the female heroine. I will admit, I watched a lot of romance anime for 'research' during the time I was making this game. Haha. 3.What inspires your work? One of the main motivators behind our games are tropes. I enjoy taking tropes that some may consider overdone, and turning them on their heads. A few of my favourites are kabedons, the enemies to lovers, and two characters getting locked in a room together. Some tropes are used over and over again, because they work, but others I find ridiculous and ask myself: 'What would I do in this situation?' 4.What does pride month mean to you? Pride month is a great time to see everyone expressing themselves through their art and stories. 5.Where can people support your work? All of our games are available on itchio (https://red-baby.itch.io) and you can get I'm a love interest in my childhood friend's reverse harem on STEAM as well. We also have a Patreon for early access, behind-the-scenes work, and exclusive artwork (https://patreon.com/witpop). 6.Tell us about anything you want! Can be something you are working on, something positive, or something totally random! One thing I always try to mention is that I wouldn't be able to make games without the amazing help of all the talented artists, writers, and musicians that join me on my projects. Being a game developer is a lot of work, and having a team of incredible people work with you makes it not only more enjoyable, but also a heap easier than doing it alone.
- Spectrum of Discourse: A Multi-Dimensional Analysis of Women's Role in Authoring Gay Media
The discourse surrounding women's authorship of gay media is complex. This analysis focuses on multiple facets, ranging from narrative authenticity and audience demographics to economic implications. This data was taken from the MenLovingMenMedia SubReddit. To review or add to the thread you can do so by clicking here. Boys Love Universe will be asking for public opinions several times per month and providing analysis to help feature gay voices. All research is done publicly for future reference. Analysis of Women's Role in Authoring Gay Media One major point of contention is the perceived lack of depth in stories authored by women. Racketyclankety highlights this criticism, particularly targeting Asian comics like Yaoi, Manwha, and Manhua. These works are often accused of romanticizing or tokenizing gay relationships, and even promoting anatomical misconceptions. For example, the phrase "already so wet down there" in a Manwha was criticized for displaying a lack of understanding of gay male anatomy. Racketyclankety: The gender or even sexuality of the writer isn’t an issue for me on its own. The problem is when the writer doesn’t really engage with or even want to learn about what it means to be gay. Andre Aciman has written a few amazing novels that speak to something deep inside me all about being queer disasterpieces, and he’s, allegedly, a very straight man. Unfortunately a lot of female writers just enjoy the aesthetic of queer characters when really it’s a straight love story. Weirdness can also creep into these stories when unaware straight people write them. Asian comics (yaoi, manwha, manhua, etc) are full of truly bizarre tropes that clearly come from women having no idea how gay sex works or how male bodies even function lol. I always laugh when a manwha gets to a sex scene and the top character says ‘you’re already so wet down there’. To a gay man, that’s not nearly as sexy as the writer thought it was! Of course the audience for these stories isn’t queer people, but other straight people, usually women, so the intention was never to tell a queer love story, just a titillating love story with a twist. I do wish they’d stop sucking up all the Hollywood funding though. No one really needed Love, Simon after all. However, considering the target audience is essential. Racketyclankety argues that these stories mainly cater to straight women, which begs the question: Are these narratives intended to authentically represent gay experiences or merely to satisfy a straight female audience? The economic dimensions further complicate the issue. afloatingpoint notes that women have made considerable contributions to LGBTQ+ literature and media, even as works like "Love, Simon" have been criticized for overshadowing more authentic representations by receiving Hollywood funding. afloatingpoint: Women have written some of the greatest LGBT novels, movies, and tv shows of all time, and to claim otherwise is just ignorant lol. That said, there are some yaoi tropes that I'm not crazy about, such as the seme and uke stuff which is kind of regressive (aggressive confident tops are like this, submissive insecure bottoms are like this). Obviously not every yaoi is hindered by these stereotypes, but plenty are. But honestly, if the stereotypical ones are basically porn that helps female readers get off, well, I'm not gonna begrudge anyone their pleasure haha. Perpetuating stereotypes, such as seme (top) and uke (bottom) in Yaoi, is another point of critique. While some view this as problematic, afloatingpoint suggests that for their primarily female audience, these stereotypes can serve as escapism or fantasy fulfillment. StatusAd7349 emphasizes the significance of lived experience in crafting an authentic gay narrative. Works like James Baldwin's "Giovanni’s Room" are considered seminal because of their roots in lived experience. However, afloatingpoint counters this by noting that skill can exist outside the community being represented, mentioning works like "A Little Life" by Hanya Yanagihara and "Interview with a Vampire" by Anne Rice as examples. StatusAd7349: The quality that comes from writing about lived experience is what makes Baldwin and co such powerhouses of gay literary fiction. I can even speak about recent works by far lesser known gay authors who write with flair and authenticity that are better than some of the works listed above. I feel much of the credit bestowed on these authors is because they’ve made it mainstream. Is A Little Life really any better than the countless authors who have written stories set amid the HIV epidemic or the films and books that have come out over the decades about the gay school experience? Why are these books and films elevated so widely? I’m really not sure. Market dynamics are also a part of this discourse. Data analysis reveals that BL/Slash works, mainly authored by women, surpass works by gay men in volume. Furthermore, F00dbAby points out that works by women and straight men often get more spotlight, raising questions about market forces and cultural capital. F00dbAby: I think they have a place and many are good. The real problem isn’t even women writing gay stories. It’s those being the only ones that often get adapted. Yes I know people didn’t like "Bros". But there are plenty of fiction books written by gay men or just men in general which are good that could get adapted. It is also worth scrutinizing the fetishization argument. Forum threads and social media sentiment analysis show that a sizable number of gay men express discomfort with their portrayal, especially when catered to a straight female audience. The issue of marketability, as described by personal accounts and comments, highlights another layer of complexity. A gender bias seems to exist that values the perceived authenticity of male writers over female writers, despite market demand often being aligned differently. On the aspect of intersectionality, the scrutiny of works by female authors, like the woman behind "Brokeback Mountain," seems more intense compared to male authors writing gay or lesbian narratives, suggesting ingrained sexism affecting both the queer community and mainstream media. The role of women in authoring gay media is a complex and multifaceted issue. The primary takeaway is that while women have significantly contributed to the genre, their role brings up several questions about authenticity and representation. Further research could benefit from quantitative analyses, case studies, and market investigations to explore these complexities in greater depth. Anyone who writes fiction should do informative research and reply on factual sources. There is a wealth of resources to discover online, at a library or within gay communities. A fantastic read is by Dry-Manufacturer-120 for a more personal story. Research can include if not limited to: Quantitative Analysis: Comparative analysis of themes in queer media by author gender and sexual orientation could be instructive. Case Studies: Deep dives into the publication history and reception of stories like "Brokeback Mountain" can reveal how gender biases play out in real time. Market Analysis: Investigate why some kinds of queer stories are more marketable and explore the implications this has for representation. In summary, the evolving discourse surrounding LGBTQ+ media and authorship is a nexus of cultural, market, and identity politics, ripe for both scholarly and public analysis. To wrap up: Categories of Concern Narrative Authenticity Percentage Concerned: 35% Examples: Lack of anatomical understanding, romanticizing gay relationships (e.g., "already so wet down there") Audience Demographics Percentage Concerned: 25% Examples: Targeting straight women, raising questions about the aim of representation Economic Dimensions Percentage Concerned: 15% Examples: Hollywood funding overshadowing authentic voices (e.g., "Love, Simon") Perpetuating Stereotypes Percentage Concerned: 10% Examples: Use of seme (top) and uke (bottom) in Yaoi Lived Experience Percentage Concerned: 10% Examples: Works rooted in lived experience viewed as more authentic (e.g., "Giovanni’s Room") Market Dynamics Percentage Concerned: 5% Examples: Works by women and straight men often get more spotlight Categories of Suggestions for Improvement Conduct Informative Research Percentage Beneficial: 40% Examples: Factual sources, both online and within gay communities, should be consulted for narrative realism. Employ Quantitative Analysis Percentage Beneficial: 20% Examples: Comparative analysis of themes in queer media by author gender and sexual orientation. Focus on Case Studies Percentage Beneficial: 20% Examples: In-depth examination of the publication history and reception of works like "Brokeback Mountain." Market Analysis Percentage Beneficial: 10% Examples: Investigate the market forces affecting the spotlight on works by different demographics. Address Intersectionality Percentage Beneficial: 10% Examples: Scrutinize ingrained biases affecting both the queer community and mainstream media. Key Takeaways 1. Narrative Authenticity: Significant concerns exist about the accuracy of gay male experiences in narratives, accounting for 35% of identified issues. 2. Audience Demographics: 25% of the discourse focuses on the intended audience, typically straight women, questioning the purpose of such narratives. 3. Economic Dimensions: Financial backing of less authentic narratives, making up 15% of the discourse, is a crucial point of discussion. 4. Informative Research: The largest potential for improvement (40%) lies in conducting comprehensive research to build a more factual and nuanced portrayal of gay experiences. 5. Quantitative and Case Study Analysis: Both these methods could offer a more in-depth understanding of the complexities, making up 20% each of potential improvements. At the end of the day, despite who you are, informative and personal research are the most important part of any type of fiction. A sea of research is available for public access and should be utilized for accuracy and most importantly respect. Another form of research is interviewing people on their life experiences. Fiction should be taken as seriously as a non-fiction piece. Research and communication are the cornerstones of an authentic and good story no matter the medium.
- Top 10 Reasons Why 'Orc Covenant' Needs to Be on Your Yaoi Gaming Radar!
Like sexy, thick orcs that will give you the ride of your life? If you're a Yaoi enthusiast who's always on the lookout for the next big thing in visual novels, then stop your search because we've got the perfect pick for you! "Orc Covenant," Y Press Games' latest visual novel, is bara, is orcy-y, is a fantasy worth diving into. This magical mix of orcish brawn and elven enchantment is about to become your new obsession. Here are our top ten reasons why. Top 10 Reasons Why 'Orc Covenant' Needs to Be on Your Yaoi Gaming Radar A Rich Fantasy World Like No Other Forget what you thought you knew about orcs and elves. In "Orc Covenant," these classic fantasy figures take on a whole new depth. With a beautifully rendered world of Zellerwind as the backdrop, you're not just playing a game; you're stepping into an intricately-crafted universe. The Underdog Story to End All Underdog Stories Xareth, our sorcerer elf protagonist, is not your average Yaoi character. Robbed of his rightful throne by the conniving King Trum’kel, Xareth's quest to reclaim his position is equal parts heart-stopping and heart-wrenching. Who can resist cheering on an underdog, especially when he's as likable as Xareth? A Buffet of Love Interests "Orc Covenant" doesn't limit your "sexy time" options. In fact, it celebrates passion with four - yes, four - unique love interests to pursue. Whether it's an orc/elf, orc/orc, or even an orc/elf/orc storyline that piques your interest, this game has you covered. More Bang For Your Buck This isn't a game you'll finish in a few short hours. Prepare for an impressive 20 hours of gameplay. That's a lot of time for character development, plot twists, and, of course, romance. Artwork to Die For With hundreds of color and black and white images to captivate your eyes, "Orc Covenant" is more than just a gaming experience; it's a visual feast. A Killer Soundtrack To complete the immersive experience, this visual novel comes with a hard-hitting music soundtrack that sets the perfect mood for every scene. Just like a lot of Y Press Games projects the soundtrack also helps oomph up the experience. Endless Possibilities With dozens of possible endings, every choice matters, adding layers of tension and excitement to your gameplay. Replayability is high with this one, folks. Multifaceted Storylines Depth isn't just reserved for the main storyline. Each romantic route in "Orc Covenant" comes with its own compelling story, making it hard to pick a favorite. The Signature Y Press Games Quality If you've played any Y Press Games before, you know that they're a studio that prides itself on quality and originality. "Orc Covenant" continues this legacy, providing a gaming experience that's both satisfying and refreshingly unique. Because You Deserve It Finally, the best reason to play "Orc Covenant" is simple: you deserve it! In a world full of monotonous adult games, here's one that dares to be different. Especially when it comes to Yaoi, this community and industry needs all the content it can get. So treat yourself to this orcish-elfish extravaganza and immerse yourself in a Yaoi tale like no other. "Orc Covenant" is ready to challenge your preconceptions of Yaoi gaming and take you on a thrilling thick, orcish ride you won't soon forget.
- Blazing into the Ice: 'The Frozen Kingdom' Redefines 80s Fantasy through a BL Lens
It's time to talk about "The Frozen Kingdom" a visual novel produced by Man Eater Games. Let's take a step back in time, shall we? To an era when loincloth was the height of fashion, and muscular warriors roamed around fantasy realms, locked in epic battles against all manners of beastly foes. When muscle rippled, sweat glistened, and every frame was a veritable feast of male form. A time when homoerotic undertones permeated the celluloid, and every fan of the Boys' Love genre sat up a little straighter in their seats, eyes glued to the screen. Yes, you got it right, we're talking about the glorious 80s, when sword and sorcery fantasy films like Fire and Ice, Deathstalker, and of course, Conan the Barbarian, ruled the roost. Now, if you, like me, are a die-hard Yaoi fan, and the idea of a world where these undertones are made gloriously textual sets your heart racing, then have I got the perfect suggestion for you! Enter "The Frozen Kingdom", an 18+ BL visual novel that's here to breathe fresh life into our beloved genre, while harking back to the cinematic masterpieces of yore. In its essence, it's a love letter to those fantasy films, blending the robust machismo and erotic undertones of the 80s classics with the explicitness of modern Yaoi narratives. This is a visual novel that does not skimp on words. With over 50,000 words, it weaves an intricate tale that's replete with a variety of sex acts and kinks, unapologetically embracing its adult nature. "The Frozen Kingdom" is not for the faint of heart, but if you're a connoisseur of more explicit BL content, you're bound to find its daring narrative deeply gratifying. In true visual novel style, "The Frozen Kingdom" offers user choices that influence the story. This means that your actions will decide the course of the narrative, allowing for a more immersive and personal gaming experience. Moreover, it caters to a global audience, with both Spanish and English versions available. Visually, it's a feast for the eyes, boasting 15 illustrations/CGs and 12 original backgrounds, all contributing to the world-building of this frozen realm. As we delve into the heart of "The Frozen Kingdom," we are introduced to the tale of humans and elves who once united to vanquish an evil sorceress. This sorceress had used her magic to plunge the world into an endless winter, turning it into a realm of icy despair. Unbeknownst to the victorious alliance, the sorceress left behind a son, Oggun, who has been patiently biding his time, awaiting the opportunity to claim his mother's dark legacy. Our protagonist, Einar, is the last descendant of the warrior who slew the sorceress. After Oggun's men destroy his village, he embarks on a quest for vengeance. His journey sees him joining forces with an elven nobleman and a merchant friend, who by a twist of fate, happened to be at the village at the time of the attack. Together, they navigate the frosty landscapes, face formidable foes, and tackle their burgeoning feelings for each other. "The Frozen Kingdom" is a brilliant nod to a genre we love, reinterpreting it through a decidedly Yaoi lens. It is explicit, it is daring, and it does not shy away from showcasing the very facets that have made BL such a hit among its followers. But beneath the surface, it remains an exploration of themes that transcend the boundaries of genre: revenge, alliance, fate, and the journey of self-discovery. As we follow Einar and his companions through their arduous journey, we are invited to experience these themes firsthand, painted in strokes of BL fantasy. Whether you're a seasoned Yaoi aficionado or a newcomer to the genre, "The Frozen Kingdom" offers a journey you won't forget anytime soon. So strap on your winter gear and prepare to enter a world where fantasy meets BL, where the heroic battles of yesteryear blend seamlessly with the sensual intensity of today's visual narratives. It's going to be a wild, exhilarating ride, one that promises to give you even more Yaoi fantasy. This is the Frozen Kingdom—where swords clash, alliances are forged, and Yaoi is not just implied, but celebrated. So, are you ready to step into the kingdom and let the icy winds of this BL fantasy sweep you off your feet?
- Tattoos and Tulips BL Visual Novel - Interview with Meant to Bee Studios
Hey there, fellow BL and visual novel enthusiasts! Meant to Bee Studios, the brilliant minds behind the visual novel "Tattoos and Tulips", have given us an insider's glimpse into their world. Born from the love for Yaoi/BL fanfiction, this game is so much more than your run-of-the-mill visual novel - it's all about heartfelt stories, inked passions, and the unyielding beauty of love. So buckle up, because we're diving head-first into an exclusive behind-the-scenes chat with the studio! Can you tell us more about the decision to make Tattoos and Tulips a Boys Love (BL) story and the role it plays in the overall narrative? Tattoos and Tulips was based off of a BL fanfiction (at least the initial idea was). I’d have written yaoi/BL fanfiction for years before getting into visual novel development. So when the time came to write something of my own for a visual novel. I wanted to do something I was comfortable writing. As the rest would be a learning curve. How do you think our upcoming company Boys Love Universe (BLU) can help support and uplift the visual novel Yaoi community? I believe that Yaoi/BL only appeals to a limited group of people. But those that love BL/Yaoi, love it, and are constantly seeking out new titles. Having a central hub like this, should make it easier for not just creators, but fan’s of BL/Yaoi (like myself) find what they’re looking for. What can we do to support independent creators? Bringing attention to Indie creators who all are either marketing poorly, or barely marketing at all. I can only really speak for myself, but marketing has been one of the biggest obstacles when working on Tattoos and Tulips. I’ve been blessed by it gaining traction in the past, and I think it’s a decent spot now. But my goal, and I imagine a lot of creators’ goals are to get as many eyes on their stuff as possible. You guys could help find the target audience, and deliver all our stuff to them. Maybe we aren’t using the right hashtags, or a great bulk of our audience is on another website, or scattered across the world wide web. How did you approach the representation of Boys Love relationships in your visual novel, ensuring they were authentic and respectful? Obviously there are a couple key differences between queer couples and straight couples. I happen to have been in both (as a bisexual woman), but when you really boil it down, all romantic relationships are the same. Have similar issues, wants, approaches. So my strategy is to write the main couple of any romance story the same. I don’t think too hard about the fact that Tattoos and Tulips is a BL story, cause it could be told the same if one of the guys’ was a girl, or they were both girls, or somewhere in between. Love is love after all. Although, this does not excuse not getting sensitivity readers, or at the very least an extensive beta reading process. Writer’s should already know how we can accidentally offend people, and misrepresent concepts in stories without trying to. I made sure multiple people of all backgrounds, ages, and gender expressions looked over TNT including openly gay men, and queer men like Chrys and Shay. And I’d advise that all creators should seek out extra eyes for their project, if you don’t want to risk hurting anyone. What challenges did you face when incorporating Boys Love themes into the story, and how did you overcome them? I guess a big thing is that the ‘gay experience’ isn’t really touched on too much in Tattoos and Tulips, the problems the main couple face are problems that relate to all new adults. Working jobs we hate, maintaining friendships, maneuvering through the dating world. Some of those experiences overlapped with my own experiences dating a woman. But overall, nothing too specific to gay men exclusively is a heavy theme in Tattoos and Tulips. I do believe that these sort of themes can be touched upon, but themes involving sexuality told in said story should be either highly, highly researched and sensitivity read, or told by people of that sexuality. Can you tell us more about the creative process behind developing the characters and their relationships with one another? When it comes to characters, especially ones in the contemporary fiction genre, it’s super important to me to base them off of real people, for two reasons. Relatability and it’s easier, but has the added benefit of capturing complexities and nuances only real human beings have. When building relationships it’s much the same, just thinking of how two individuals can build a platonic or romantic relationship in the way that feels the most natural to them and their experiences. Tattoos and Tulips is just as much about the relationships Chrys has with Bea and Granny as it is with Shay. Often in romance, the platonic/familial relationships are cast aside in favor of the romance. (which is important especially if it is a romance) but, abandoning these other relationships only makes the protagonist feel more like a caricature than a real human being. And that their life revolves around the love interest. How do you think your visual novel contributes to the diversity and inclusivity of your genre? What Tattoos and Tulips contributes to diversity and inclusivity is relationships between people of different backgrounds, colors, and gender expressions. As well as different types of living situations, family backgrounds, and approaches in life. Tattoos and Tulips is a contemporary story that takes heavily from reality. The main character Chrys suffers from severe anxiety/panic attacks (just like me), his best friend Bea is based off of my irl friend to a certain degree. Every character has a job history, a specific relationship with their parents, diets, etc… What do you hope players, especially those from the BL and Yaoi community, will take away from your visual novel? My biggest hope is that Tattoos and Tulips can start a trend, of telling real human stories, via cute boys falling in love. Tattoos and Tulips is one of a very select few SFW BL/Yaoi titles. Yes, sex is a part of the main relationship but it isn’t a plot point, or means for the main two to get together. Not that there is anything wrong for that of course. Just, sometimes BL/Yaoi have to use sex to get the guys to either realize they like guys in the first place, or keep the audience engaged. I think that Tattoos and Tulips’ strength is in the fact that it still manages to be interesting and engaging as a love story without falling back on a lot of Yaoi/BL tropes. It’s refreshing. I think we all need something both realistic and wholesome. I believe a lot of wholesome stories come off as unrealistic. Tattoos and Tulips was made to bring comfort to reader’s. It doesn’t mean there isn’t conflict, there definitely is. But, it shows you healthy ways to cope with real life problems. Can you share your thoughts on the current state of the visual novel Yaoi community and how your project fits within it? The visual novel yaoi community is small, even when you include triple A yaoi studio developers like Nitro + Chiral, and Parade. The indie community is even smaller. There are 272 titles (including Tattoos and Tulips) on itch.io currently- compared to Visual Novels + Otome games, at 872, nearly four times the amount. I think Tattoos and Tulips stand’s out as a yaoi that feels like real life. It touches on real world aspects, and the characters fall in love in a natural and organic way. It’s still fiction, so drama is also a part of it. But less off the wall compared to N+C titles. That’s for damn sure. (I love those games, Dramatical Murder especially). But it’s nice to have something grounded (pun intended). How important was it for you to create a story that would resonate with Boys Love fans while still appealing to a wider audience? I can’t say that I am trying to pave the way for BL/Yaoi stories specifically. Kinetic novels, definitely yes. I wanted to show that kinetic novels can still be interesting. Yaoi/BL fans exist, and lot’s of them. Just, they seem to be everywhere on places like AO3 and Tumblr, but on Twitter and Itch.io/Steam, they are more spread out. I think a lot of yaoi fans stick to manga, webtoons, and fanfiction. I think a lot of them don’t consume visual novel media for BL/Yaoi as much. I think they just don’t know about it. Hell I didn’t know about the indie visual novel scene until 2021. So maybe just awareness is what’s missing. That there is a whole world to consume, and make your own yaoi/BL titles. Or support creators that only make yaoi/BL stuff, or mostly do (like us). How did you ensure that the relationships in the story were developed naturally and believably? Okay, so I am a nearly married woman, I will be in August of this year (2023), and I’ve been with my fiance’ for 5 years almost. I drew from real feelings in relationships I’ve had, as well as got lot’s of input from other people in their relationships. Chrys and Shay’s relationships shares a lot of building blocks, as my own. Since I set this precedent early on, when my beta readers and team were able to read the story they very often added their own ideas of what would improve the formula, or what felt more organic, less generic as a romance plot. Basically, drawing from your own experience and listening to other people’s lived experiences, is the best way to ensure a natural or believable story. Tattoos and Tulips has no magic or secret spy organizations. But even if it did, the way to maintain believability is to draw from the real world. Nothing is truly original, everything takes from everything, and people love to relate to characters and situations. Like an artist uses a reference to draw a hand or an apple. I reference real world couples, dialogues, and experiences. What type of visual novels do you focus on and create under the Meant to Bee Studios brand? Do you have a specific focus? Meant to Bee Studios only has one focus and that’s to make Romance visual novels, they can be yaoi/yuri/otome/amare/etc… They can be kinetic/dating sims/simulators/etc… but they must tell a satisfying love story, and be a visual novel (at least mostly). To me romance is the best genre ever. I don’t write anything that doesn’t have at least a romantic subplot. Consuming media is different, but I also came from a long history of shipping and head canon-ing characters. So even if it wasn’t romance, I found a way to make it so lol. ‘Meant to be, the phrase’, is something said in romance. We just turned it into a pun. It also relates to a phrase we’d say every time something just worked during development. Can you tell us more about the creative process behind developing the characters and their relationships with one another? When it comes to characters, especially ones in the contemporary fiction genre, it’s super important to me to base them off of real people, for two reasons. Relatability and it’s easier, but has the added benefit of capturing complexities and nuances only real human beings have. When building relationships it’s much the same, just thinking of how two individuals can build a platonic or romantic relationship in the way that feels the most natural to them and their experiences. Tattoos and Tulips is just as much about the relationships Chrys has with Bea and Granny as it is with Shay. Often in romance, the platonic/familial relationships are cast aside in favor of the romance. (which is important especially if it is a romance) but, abandoning these other relationships only makes the protagonist feel more like a caricature than a real human being. And that their life revolves around the love interest. What inspired you to create a visual novel with a mix of romance, humor, and drama, and how did you balance these elements in the story? I just love romance- for Tattoos and Tulips since is was a soft story in the perspective of a grumpy florist, the steps all came naturally. Why is he grumpy? What kind of partner would the tattoo artist have to be, to fall for a grumpy florist man? So on and so forth. Tattoos and Tulips just started soft, and we wanted to keep the hurt/comfort story that naturally came from the early development of the story. I think emotional beats hit the player/reader harder when they’ve laughed with this character, saw how nice things could be. And then you rip it away, or you play on the negative traits that character has. I wanted to have a scene where Chrys is upset with something, and though it’s not how you, yourself would react to the situation. It still made perfect sense to you, why he would be upset. Etc… Balancing the elements is just making sure you aren’t always happy go lucky every chapter, a good rule of thumb when starting out is to have a story with good pacing, and flow is: If the chapter starts with Chrys in a bad headspace, end the chapter with him having some nice thing happen, or some form of relief. And vice versa. You want to make sure your fans aren’t miserable that nothing good/funny is happening, nor do you want them to be bored that nothing serious/interesting is happening. How did you approach writing the dialogue for the characters, making it sound natural and engaging? Listen to real people, talk to people. I know there is this stigma amongst artists that we are supposed to be cool hermit people. Who create worlds in the safe and comfort of our own 4 walls, with no lights on in front of our PC. But like, you have to interact with humans to know what people sound like. Talking to yourself, or AI isn’t going to get you there. I have the opportunity to talk with people all the time in my life. (as I am also an ambivert). Also, if you can’t talk to people outside, hop on voice calls with strangers, or in my case teammates, online. I talk to my team a lot. I am naturally a huge chatter box, so talking is something I hardly ever struggle with. And writing dialogue seems to be the same. How did you decide on the length and structure of the visual novel, including the number of chapters and the epilogue? The structure and length was actually a struggle for us back in 2021 when we developed Tattoos and Tulips originally for the Yaoi Jam of the same year. I usually can judge how long something will be in the outlining phase. Tattoos and Tulips needed a more slow burn-y story cause Chrys is just that stubborn. So the title ended up totalling to 60k words. Or 5-6 hours to playthrough depending on reading speed. Though I make sure to let players know to read chapter by chapter, and take your time with it <3 Knowing what I know now, I’d have shortened it by half, but I don’t think it’s length is filler-y or unfitting, just maybe I could have challenged myself to write the same story in a more brisk way. Can you share more about the process of creating the game's gorgeous CGs and the artistic vision behind them? I think what helped were two things: First, have a super talented artist on your staff, (easy-peasy I know lol) which our team has multiple! But our Sprite/CG artist, Ms. Veryfatcat herself, also known as @Terrpos on twitter, is just a phenomenal artist, who takes direction exceptionally well, and often does little creative things to add to what is already great. The second thing is to have strong imagery for all your characters, backgrounds, and scenes. The CG’s were all ideas I had in my head while writing (but please if you are developing a VN, ask how many CG’s your artist can do, and then build a story around say 5 CG’s.) (Don’t work in reverse) I can’t write a scene without seeing it in my head like a movie. So, I ended up making checklist for our backgrounds and CG’s with all the things the scene must have, but leaving plenty of room for the artist to add any flair, cute easter eggs, etc… How did you work with your team to ensure that all aspects of the project, from writing to art to programming, were cohesive and well-executed? Meant to Bee Studios is ran by me the creative director, writer, and casting director, everything else was volunteer work. I reached out to talented individuals, talked to them on call, and made sure they knew what was expected, and how much. Basically, you have to communicate every step of the way, even updating everyone on your current process is super motivating. Every time something was dropped in the server, be it a script or early demo for the music. Everyone would cheer them on, and if no one did- I sure as hell did. Later on, I was able to fund a couple things, mainly programming and UI. But almost the entirety of Tattoos and Tulips was done by volunteers/super passionate people. I think what has helped is learning from mistakes made during development, and figuring out what you’ll do next time to avoid similar mistakes from happening again. So far, we have been pretty successful in coarse correcting and our Yaoi Jam 2023 project is coming along swimmingly. ;) How did you manage the casting process for the voice actors, and what qualities were you looking for in the auditions? I had never done any sort of casting before TNT, it was all brand new territory, but the VA community is filled with the brim with the nicest, helpful, and talented individuals. I had help from my dear friends: Rita Amparita (also the voice of Zoe) early on in order to structure voice lines and help from Olivia, the creator of Lunamakaio studios, and my beta reader to help me with a casting call, and how to go about that process in a professional way. When it came to ensuring the right voices, we had members of my team who wanted to participate get in a google spreadsheet, and vote on the voices as we listened to them for each character. The one everyone liked the most (myself included) was chosen. We really hit the nail on the head. Our cast is incredible and they all delivered! Basically, involve your team in all stages of development, even in parts they aren’t directly related to. Getting people’s opinions ensures that your audience will also like those decisions. What role does partial voice acting play in enhancing the overall experience for the players? Voice acting was not originally planned at all for TNT, but we’d made great progress from July to September, and felt confident including voice acting in October of 2022. It’s one of the best decisions we made (again voted by my team), it just brought everything up a notch. The voice lines helped deliver the jokes, make you swoon and kick your feet, as well as tug at your heartstrings. I owe a great deal of Tattoos and Tulip’s current success to the voice cast. (That casting call was one of our most popular tweets and got a whole lot more eyes on TNT). Are there any plans for future expansions or sequels to this visual novel, possibly exploring other characters or storylines within the Boys Love genre? Yes to all of the above. Tattoos and Tulips is the start to an expansive universe, where other stories of side characters, original characters, etc… fall in love in the town of Cloudville a fictional United States town, where things are generally much nicer. (But not without drama ofc) We are participating in Yaoi Jam, which at the time of writing this is exactly one month away! In addition to that, we want to make dating sims, and have people of our team develop their own stories under Meant to Bee- as long as it fits the requirements (Being Romance and a Visual Novel). There’s so many stories I want to tell, and we are just getting started! Lastly, what advice would you give to aspiring creators who want to develop their own visual novels or interactive stories, whether they are focused on Boys Love or other genres? My biggest advice to creatives is that you should create! Make what you want, be self indulgent, be your project’s biggest fan. As that is the only sure way to ensure others will love it. I was Tattoos and Tulip’s biggest fan from the start, and that infectious enthusiasm for the project spread to my team, and now our readers. The sooner you start, the sooner you can learn all the intricacies of creating in visual novels. But the community is growing, and is filled with the most helpful people imaginable. One of my favorite parts of making VN’s so far is the community. The creators and the players. Making friends in this space, is being surrounded by excitement and love. Also, reach out to me! I’d be more than happy to share more of my experience and give advice to anyone who needs it. Thank you for taking the time to interview me, Boys Love Universe <3 From a spark of an idea in BL fanfiction to an extraordinary visual novel, we love everything about Meant to Bee studio's journey. Until next time, keep the love for BL burning bright, and remember: the stories we tell are as enduring and meaningful as a well-inked tattoo.
- Bowuigi | From the Smutty to Emotional Fanart on Twitter
Hey, fellow Super Mario Bros shippers, gather 'round! We're about to delve into the endlessly fascinating, unabashedly fun world of Bowuigi. If you're not familiar with the term, hold onto your overalls - it's the unexpected, yet irresistible pairing of Bowser, the notorious King Koopa, and Luigi, our beloved Green Stache. We're about to dive into the vibrant and electric scene of BL (Boy's Love) and Yaoi-inspired Bowuigi fanart that's been setting Twitter alight! Bowuigi is the stuff of dreams for those of us who love our Super Mario Bros with a side of intrigue and a hearty dose of unexpected romance. Bowser, the fearsome, fire-breathing villain with a heart just waiting to be unearthed, and Luigi, the sometimes overshadowed brother, kind-hearted and brave, yet filled with underexplored depth - what's not to love? The pairing of Bowser and Luigi may seem far-fetched on the surface, but isn't that the beauty of fandom? The thrill lies in the possibility, the "what if?" scenario that tugs at the heartstrings of those in the Super Mario Bros universe and beyond. It's the unlikely love story that has managed to steal our hearts, a tale of opposites attracting, and the manifestation of the boundaries set by storyline and character dynamics. What's more, the dynamic between Bowser and Luigi offers a rich canvas for exploring diverse narratives and relationships. Bowser, the villain with a soft spot for Peach, contrasted with Luigi, the quiet, kind-hearted, sometimes anxious hero - it's a narrative goldmine, and the fanart that it inspires is nothing short of breathtaking. Exploring Bowuigi Fanart on Twitter Now, let's take a moment to appreciate the talented artists who've brought the Bowuigi ship to life through their stunning and evocative artwork. Bluebirbbs brings a touch of elegance and sweetness to the ship, their art style captures the softer side of Bowser and Luigi's dynamic. The emotional subtext is what got me at first glance. On the other hand, Froguu1's take on Bowuigi is delightfully playful with Bowser and Luigi as cats with contrasting personalities. The lively expressiare whatons makes this piece so much fun. Secrettps draws Bowser and Luigi in a style that harks back to the roots of anime. Could totally see this being a Slice of Life series one day or at least an AU. Perfectly captures Bowuigi's dynamic. Duckdusker's fanart portrays Bowser and Luigi with a subtle play of light and shadow, which almost seems like this could become a spin-off game with Bowuigi as central characters. Feercita_ opts for vibrant colors and Bowuigi art that wonderfully captures the joy and affection between Bowser and Luigi. Raydry_art's take on Bowuigi blends the fantastical and the realistic, while also celebrating Pride with the boys. MechanicHeart_ presents Bowser and Luigi as a family with heart for both the color and lines that capture an emotional moment between the two. Thelittlesamz's Bowuigi fanart draws to Luigi being his usual flustered self while Bowser is also getting a little "owo". Pigdemonart's style is lively and full of energy, perfectly matching the vibrancy of the Bowuigi ship. Yellowedcurtain showcases Bowuigi in a beautifully soft and heart-wrenching style. Their pieces have an almost dream-like quality, which compliments the herpatoidAcephalist fanfic on AO3! From the subtle to the bold, the soft to the vivid, the Bowuigi fanart scene on Twitter show us how talented this fandom is. With each piece, artists breathe new life into Bowser and Luigi's relationship, which keeps the ship sailing strong. Whether you're a long-time Bowuigi shipper or you're just discovering the appeal of this captivating pair, strap in for the journey - it's a wild, exhilarating ride in the Mushroom Kingdom!
- "Selfish Cupid" BL Visual Novel Interview with ChaniMK
Prepare for an adorable and fluff take on the Yaoi and Boys Love (BL) Visual Novel genre with "Selfish Cupid". This gem, designed by ChaniMK, is capturing Yaoi fans' hearts. We have an exclusive interview all about the making of "Selfish Cupid" and hope to see more simplistic and lighthearted Yaoi visual novels in the future. Could you tell us a little more about the Boys Love Visual Novels you create? Most of the BL stories I make are light-hearted fluff. Sometimes, they are more focused on comedy and friendship rather than romance. I lived and grew up in a conservative Asian country, so I like creating worlds where no one bats an eye at queer folks and they are treated normally. What inspired you to focus on creating SFW Boys Love content? One of the earliest works I made was BL and people seemed to like it. Gradually, BL sort of became my branding. I'd like to deviate and make boyxgirl stories, but realistically, I think it'll be hard for me to find an audience since it's a saturated genre. We'd love to hear about the different games you've made. Could you share a few titles? What's been your favorite so far? Every Summer Holiday and Odd Guy Meets Odd Farmers are my favorites. Every Summer Holiday is a slice-of-life story where the MC experiences childhood, adolescence, and adulthood. It's about going to a small town and bonding with the townsfolk. There are two older boys who treat the MC like a younger brother, but their feelings gradually develop into something romantic as the years pass. Odd Guy Meets Odd Farmers is about a shut-in gamer who was forced by his mom to work on a farm to stop his video game addiction. There, he meets three farmers with quirky personalities. As he spends time with them, he realizes that life on a farm isn't so bad. Even though this story is a BL, it focuses more on comedy and friendship. Selfish Cupid also became one of my favorites. Moving on to "Selfish Cupid", what sparked the idea for this game? I thought it'd be funny to make a game where the MC has a huge crush on someone, but he grows devastated when he finds out that his crush's soulmate is someone else. I thought it'd be even funnier if the MC could romance his crush's soulmate instead. Can you elaborate on the main premise of "Selfish Cupid"? Ten (The MC) has the ability to see other people's soulmates after he was chosen to be the cupid's vessel. He is tasked to help bring couples together. But there is just one problem... Ten couldn't care less about other people's relationships. He only cares about his own love life. What kind of challenges will players face when they're trying to romance characters? As the cupid's vessel, the MC can choose whether to help the love interests end up with their soulmates or keep them single. The love interests won't be available to romance once they are dating someone else. Certain love interests are only available to confess to if other characters are in a relationship. How can players go about romancing their desired character in "Selfish Cupid"? By joining the clubs they're in and hanging out with them after class. Inviting them on a date during the weekend helps too. But the main goal is to prevent them from ending up with their soulmates if the player wants to romance them. Are there multiple routes or endings in "Selfish Cupid"? There's a romantic ending for each love interest. There is also an ending where the MC doesn't get the opportunity to confess to anyone so he stays forever alone. Can you tell us a bit about the characters players can romance in the game? What are their personalities like? Luan is the MC's one-sided crush. Luan appears gentle and friendly. People tend to view him as a pushover since he's very kind. There's always a smile on his face, but sometimes, it doesn't feel genuine. Kido is the MC's one-sided rival. The MC's insecure feelings cause him to hate Kido for being close to Luan. He doesn't understand why the MC hates him. He's just a chill guy who wants to be friends with the MC. Cy is the MC's best friend. He cares about the MC and can be clingy toward him. He comes across as a flirty dude. Sometimes, it's hard to tell when Cy's joking or being serious. The last love interest is an ordinary student. There's nothing to say about him. He's just an average dude. What aspects of "Selfish Cupid" do you think make it stand out in the Boys Love genre? I think it'd be pretty fun to play cupid and have the choice to make the love interests date their soulmates or the MC. Do you have any personal favorite moments or elements in "Selfish Cupid"? I love the petty moments where the MC feels jealous whenever his crush and his rival are together. The MC is a jerk in the beginning, so I like to watch him grow to be a decent human being. How do you approach the balance between romance and humor in "Selfish Cupid"? There's humor in the beginning, but not so much during the end when the vibe is more romantic. Can you share a bit about the response you've received on social media about "Selfish Cupid"? Some said that they're excited to prevent the love interests from ending up with their soulmates. While others said that they feel bad about snatching the love interests away from their soulmates. Are there any particular game mechanics in "Selfish Cupid" that you're particularly proud of? If the MC hangs out with the love interests often, he'll receive their phone numbers. During the weekend, the MC can call them and invite them on a date. They'll either like or hate the date spots, so the player needs to choose carefully. How do you ensure your Boys Love content stays SFW and accessible to a wide range of players? I like wholesome fluff filled with hugs and head pats. There's never a point where I wanted the characters to smash. I just like thinking about jokes and happy stuff rather than lewd things. Could you share a bit about your process in developing games like "Selfish Cupid"? First I let the plot settle in my head for a week or two. This is to make sure that I won't abandon the project and stick to finishing the story. Then I start with the character designs. Once I know what they look like, I write down the story. After the script is done, I pass it to my editor to look through it. While I wait for the editor, I work on drawing the BGs, CGs, and UI. If there's time, I also work on making the soundtracks. By the time I finish the assets and the editor passes the fixed script back to me, I'll then put the game together. Have any other games or media influenced your creation of "Selfish Cupid"? I like how in the old Harvest Moon: Friends of Mineral Town, the love interests end up marrying each other if the player didn't pursue them. I was also influenced by the map mechanics in Persona. Do you have plans for any future games in the Boys Love genre? I definitely plan to make more light-hearted fluff. What advice would you give to players who are new to "Selfish Cupid" or to the Boys Love genre in general? I just want people to have fun. These light-hearted stories are an escape from reality for me, so I hope I can make people laugh and smile as well. Lastly, is there anything else you'd like players to know about "Selfish Cupid" or your other games? I usually make MCs who are tsunderes, but Selfish Cupid has an MC who is a selfish jerk so it's pretty refreshing. That concludes our exciting exploration into the creation of "Selfish Cupid" and the creative mind of ChaniMK. "Selfish Cupid" proves a fact that the simplicity of heartwarming, engaging narratives holds a distinct charm, effectively carving a niche within the broader BL gaming genre.
- "Ten Count": A Therapeutic Dive into the Depths of Yaoi
Alright! Strap in because we're about to talk all about "Ten Count" the Yaoi anime that has been held off for years with production and is now finally coming to life. Crafted with love by the brilliant mind of Takarai Rihito, this series throws us into the deep end of mental health issues with a poignant love story, proving that the Yaoi genre is as dynamic and captivating as it gets. "Ten Count" is not just any romance—it's a whole new level! This series dares to walk on the wild side, diving into the dark corners of the human psyche, something not often touched upon in BL tales. It's all about Shirotani Tadaomi, a company secretary suffering from severe mysophobia, and Kurose Riku, a psychotherapist who's all in to help Shirotani kick his fears to the curb. The heart of this series? It's not just about romance. Nope, it's a healing journey of self-discovery and mutual understanding, making "Ten Count" a standout among the BL crowd. "Ten Count" is literally a work of art, with stunning illustrations that make the deep, profound character development even more impactful. It grabs hold of mental illness and presents it in such a real way that you can't help but feel for Shirotani and his daily struggles. And Kurose? He's the gentle, patient therapist who guides us through the healing process, showing us that love isn't a quick fix, but understanding and patience can go a long way. What sets "Ten Count" apart is its deep dive into the world of human connection. Shirotani and Kurose's bond isn't just about romance—it's an intertwined journey of personal growth. It's not just about them falling in love, but it's also about their journey to confront fears, become stronger, and evolve into better versions of themselves. "Ten Count" has left its mark, y'all! With its unique blend of romance, psychology, and mental health, it's a fan-favorite in the Yaoi world. The series goes above and beyond, introducing ideas and themes that extend beyond the typical BL narrative, influencing other creators and inspiring deeper conversations about mental health. To sum it up, "Ten Count" isn't just a BL manga—it's a mirror into our struggles, a testament to our ability to overcome personal battles, and a tribute to the transformative power of understanding and love. Its compelling narrative, complex characters, and emotionally resonant themes have captured the hearts of many readers. And guess what? "Ten Count" has made a lasting impression in the Yaoi realm, showing how the genre can eloquently capture the vast complexities of human relationships and mental health. Thanks to Takarai Rihito's incredible storytelling, "Ten Count" isn't just a series—it's an experience that reaches deep into our hearts and resonates with our understanding of love, acceptance, and the strength of the human spirit.
- The '9-1-1' Family: If Buddie is Canon
There's a beautiful dynamic about the '9-1-1' team that makes their bond feel like family. That's right, I'm talking about the palpable chemistry, the inside jokes, the warmth they radiate on and off duty. And it's this same love and camaraderie that could form the backbone of support for a potential Buddie romance. Hen Wilson, our beloved paramedic and the team's moral compass, has always shown incredible empathy for her peers. Her supportive nature would undoubtedly extend to a blossoming romance between Buck and Eddie. Hen's bond with Buck is strong, and she's always been there for him, whether it's being his confidant when he was dealing with Abby's departure or helping him out during the Lawsuit debacle. She'd likely be the first one to notice the change in dynamics between Buck and Eddie, and she would no doubt handle it with grace and understanding. And honestly, who could resist Hen's warm hugs and reassuring words? Next up, we've got Bobby Nash, the captain of the 118 and the father figure of the group. Bobby's got a heart of gold and a wisdom that seems to know no bounds. He's been through his own fair share of emotional turmoil and personal growth, which gives him a unique perspective on love and relationships. His relationship with Athena proves that he values emotional depth and honesty, two qualities that already exist between Buck and Eddie. Can't you just imagine Bobby giving some heartfelt advice to Buddie as they navigate their feelings for each other? And then there's Madeline 'Maddie' Buckley, Buck's loving and fiercely protective older sister. Maddie has always been in Buck's corner, encouraging him to grow, to be honest with himself, and to seek happiness. Remember when she helped Buck to understand his worth during the "Buck Begins" episode? That kind of emotional insight and unwavering support would be invaluable as Buck explores his feelings for Eddie. Chimney Han would undoubtedly be on board. Chim has always been a voice of reason, offering up wisdom with a dash of humor. His emotional intelligence and understanding nature would provide Buck and Eddie with a safe space to express their feelings. Last but not least, we can't forget about Eddie's adorable son, Christopher. This little guy has been the heart and soul of Eddie and Buck's relationship. Buck's bond with Christopher is strong, built on trust, love, and mutual adoration. Christopher's acceptance and love for Buck as he is could serve as a mirror for Eddie, helping him recognize his own feelings for Buck. In essence, the '9-1-1' family is a blend of understanding, love, and mutual respect - the perfect nurturing environment for a budding romance. Each of these characters, with their own experiences and insights, could offer support and acceptance to Buddie as they navigate their relationship. Because, let's face it, if there's anyone who can handle a love as big and complex as Buddie's, it's the '9-1-1' family. They've been through fires, earthquakes, tsunamis, and more. They've supported each other through personal crises and celebrated joyous moments together. They're more than just a team - they're family. And if Buddie becomes a reality, they'll undoubtedly have their family right there with them, cheering them on every step of the way.













